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Stat Distribution Gains by Tribe

by el.martinez12 Aug 20251 min readOriginal thread on Discord

Lists what each point of Muscle, Nerve, Heart and Spirit gives for Naga/Kimnara, Ashura/Rakshasa, Yaksa/Gandarva and Deva/Garuda. Includes approximate ATK/DEF ratios, HP and TP per point, and weapon-specific Nerve scaling for bows and war-gloves. Ends with rules of thumb on which stat matters for each role.

Naga / Kimnara (Tank / melee DPS)

Per-point gains

StatGains
Muscle (MUS)≈ +1 ATK every 3 MUS, ≈ +1 DEF every 3 MUS
Nerve (NRV)+1 Accuracy, +1 Evasion, ≈ +1 DEF every 5 NRV
Heart (HRT)+10 HP and +5 TP per HRT
Spirit (SPR)Elemental resistance only

Ashura / Rakshasa (Daggers/Bows)

Per-point gains

StatGains
Muscle≈ +1 ATK every 3 MUS, ≈ +1 DEF every 3 MUS
Nerve+1 Accuracy, +1 Evasion, ≈ +1 DEF every 5 NRV, ≈ +1 ATK every 3 NRV when using bows
Heart+5 HP and +5 TP per HRT
SpiritElemental resistance only

Yaksa / Gandarva (Monk / support bruiser)

Per-point gains

StatGains
Muscle≈ +1 ATK every 3 MUS, ≈ +1 DEF every 3 MUS
Nerve+1 Accuracy, +1 Evasion, ≈ +1 DEF every 5 NRV, ≈ +1 ATK every 3 NRV when using war-gloves
Heart+5 HP and +5 TP per HRT
SpiritElemental resistance only

Deva / Garuda (Caster)

Per-point gains

StatGains
Muscleminor physical DEF/ATK (rarely used)
Nerve+1 Accuracy, +1 Evasion, ≈ +1 DEF every 5 NRV (situational)
Heart+5-10 HP per HRT (no TP gain for Deva/Garuda)
SpiritElemental resistance and your spell power scales here (core damage stat)

Quick rules of thumb

  • MUS = base physical damage + a chunk of DEF.
  • NRV = Accuracy/Evasion; also adds weapon-type DPS for Bows (Ashura) and War-gloves (Yaksa).
  • HRT = survivability; +TP for everyone except Deva/Garuda.
  • SPR = resistances; only Deva/Garuda get real offensive scaling from Spirit.

From the replies

  • jordiskyt13 Aug 2025

    The guide is wrong, vitality doesn't increase TP for Ashura.